Test Feats

These are feats that I'm considering allowing, or that I'm not sure how to integrate with the existing feats. Arcane Disjunction is of questionable balance and purpose (it seems a bit magical for a feat), and he others are meant to replace a number of standard feats, to allow an alternate monk (the mystic) to replace the standard monk class.

Guarded Unarmed Strike [Fighter]
Benefit: You are considered to be armed even when unarmed—that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.
Additionally, your unarmed damage increases to 1d4 as a Medium creature (adjusted for size).
Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike.

FineDiminutiveTinySmallMediumLargeHugeGargantuanColossal
Standard11d21d31d41d61d82d6
Guarded Unarmed Strike11d21d31d41d61d82d63d6
Lethal Unarmed Strike11d21d31d41d61d82d63d64d6
Improved Flurry of Blows1d21d31d41d61d82d63d64d66d6
Greater Flurry of Blows1d21d31d41d61d102d83d84d86d8
Supreme Flurry of Blows1d31d41d61d82d63d64d66d68d6
Fists of Iron1d41d61d81d122d83d84d86d88d8

Lethal Unarmed Strike [Fighter]
Prerequisites: Guarded Unarmed Strike.
Benefit: Your unarmed strikes can deal normal or subdual damage, at your option.
Additionally, your unarmed damage increases to 1d6 as a Medium creature (adjusted for size).
Normal: Without this feat, you can deal subdual damage at no penalty or normal damage at a –4 penalty.

Flurry of Blows [Fighter]
You strike with a flurry of blows at the expense of accuracy.
Prerequisites: Dex 13, Guarded Unarmed Strike, Lethal Unarmed Strike.
Benefit: When unarmed or using a kama, nunchaku, quarterstaff, sai, shuriken, siangham, or natural weapon, you may take an extra attack at your highest attack bonus. If you do, all attacks this round suffer a –2 penalty.

Improved Flurry of Blows [Fighter]
Prerequisites: Dex 13, Flurry of Blows, Guarded Unarmed Strike, Lethal Unarmed Strike, base attack +5.
Benefit: When you flurry, your attacks suffer a –1 penalty instead of a –2 penalty.
Additionally, your unarmed damage increases to 1d8 as a Medium creature (adjusted for size).

Greater Flurry of Blows [Fighter]
Prerequisites: Dex 13, Flurry of Blows, Guarded Unarmed Strike, Improved Flurry of Blows, Lethal Unarmed Strike, base attack +9.
Benefit: You suffer no attack penalty when you flurry.
Additionally, your unarmed damage increases to 1d10 as a Medium creature (adjusted for size).

Supreme Flurry of Blows [Fighter]
Prerequisites: Dex 17, Flurry of Blows, Greater Flurry of Blows, Guarded Unarmed Strike, Improved Flurry of Blows, Lethal Unarmed Strike, base attack +12.
Benefit: When you flurry, you make two extra attacks at your highest bonus instad of one.
Additionally, your unarmed damage increases to 2d6 as a Medium creature (adjusted for size).

Fists of Iron [Fighter]
Prerequisites: Str 13, Guarded Unarmed Strike, Lethal Unarmed Strike, Power Attack, base attack +15.
Benefit: Your unarmed damage increases to 2d8 as a Medium creature (adjusted for size).

Arcane Disjunction [Epic]
You can temporarily disable magical devices.
Prerequisites: Disable Device 25 ranks, Spellcraft 1 rank, Use Magic Device 1 rank, ability to cast detect magic.
Benefit: Make a Disable Device check against the appropriate DC.

Magic Item ValueDC
1000 gb40
150042
200044
250046
300048
350050
400052

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